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AI Insights · Timothy · July 2022

Top 5 City Building Games on Android in Latin America: Q2 2022

Discover the performance of the top city building games on Android in Latin America for Q2 2022, including metrics on downloads, revenue, and active users.

Top 5 City Building Games on Android in Latin America: Q2 2022

In Q2 2022, the top city building games on Android in Latin America showcased varied performance metrics in terms of downloads, revenue, and active users. Here's a detailed look at how each of these games fared during this period, based on data from Sensor Tower.

SimCity BuildIt by ELECTRONIC ARTS saw weekly revenue fluctuate, peaking at approximately $11.4K in mid-April. Weekly downloads experienced a downward trend, starting at around 23K in late March and ending at about 16.4K by the end of June. Active users also showed a gradual decline from roughly 268.5K to 243K over the quarter.

Land of Empires: Immortal from Nuverse exhibited a positive trend in weekly revenue, reaching a high of about $14.4K in mid-June. However, weekly downloads steadily decreased from approximately 29.5K in late March to around 8.6K by the end of June. Active users followed a similar pattern, dropping from around 23.3K to just over 9.2K during the same period.

Merge County by Microfun Limited showed a steady increase in weekly revenue, peaking at about $4.3K in early June. Weekly downloads peaked at around 22.2K in early April and then saw a fluctuating but generally lower trend, ending at around 2.9K by late June. Active users also saw a significant rise in early April, reaching about 22.8K, before stabilizing around 8.7K by the end of June.

Global City: Building Games from MY.GAMES B.V. experienced relatively stable weekly revenue, hovering around $3K throughout the quarter. Weekly downloads had a notable spike in late May, reaching approximately 25.5K, but generally fluctuated around 10K to 15K for most of the quarter. Active users increased to about 31K in early April before gradually declining to around 19K by the end of June.

The Simpsons™: Tapped Out by ELECTRONIC ARTS showed consistent weekly revenue, peaking at around $3.5K in late May. Weekly downloads had a strong performance, reaching up to 48.6K in late May, before slightly declining to around 30.6K by the end of June. Active users remained relatively stable throughout the quarter, hovering around 340K, with a slight decline to about 298.7K by the end of June.

This data, sourced from Sensor Tower, provides a comprehensive overview of the performance of these top city building games in Latin America during Q2 2022. For more detailed insights and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022